/explore - Bruno Simon
Bruno Simon — Founder, Three.js Journey
Questions (15)
WebGPU is finally landing in browsers. How do you see it changing what's possible for creative web experiences, and does it shift Three.js's role in the ecosystem?
Giulia · DT · BIL
Three.js Journey became a reference. What surprised you most about building a product around teaching? Would you do it differently today?
Giulia · DT · BIL
What are your tips on filling the last 20% gap between a ”good enough” 3D experience and a stunning, satisfying, mind-blowing 3D experience?
Billy Kwok · DT II · BIL
What are some of your go-to accessibility design patterns for 3D interactions?
Billy Kwok · DT II · BIL
Nearly 90% of our users experience what we build on the Amazon ecommerce platform through mobile devices. Interaction patterns on mobile are very different from desktop, both in terms of gestures and layout constraints. From your experience designing interactive experiences, what are the most important lessons you have learned when creating interactions specifically for mobile?
Eleonora Toscano · Design Technologist II · BIL
When a new project brief lands on your desk, what do you actually do first? Are you scanning for constraints, latching onto emotional keywords, sketching immediately, or going straight to code? What happens during your first hour?
Francesco S. · Design Technologist · BIL
You clearly have a strong visual eye, what does your day-to-day process look like for collecting and organizing inspiration? Do you have a system, folders, tools, notebooks, or is it more intuitive? and how do you move from "that's cool" to "I want to build something with this"?
Francesco S. · Design Technologist · BIL
How do you decide when an experience is “worth” the complexity of 3D versus staying in 2D? How much of your workflow is real-time iteration vs offline preparation (e.g. Blender, C4D etc.)?
Mirko Cappai · Head of Design Technology EU/APAC · BIL
How do you collaborate with designers? Building an interactive 3D experience, even when it’s technically a website, is fundamentally different from creating a 2D landing page. At what point do you involve designers, early concept, or once the technical direction is clearer? What tools do you use? Do you prefer designers who already think in 3D space, or do you “translate” their 2D thinking into 3D interactions?
Mirko Cappai · Head of Design Technology EU/APAC · Amazon
Building things has never been easier, which also means the internet has never been noisier. What's your advice for creative developers who want their work to genuinely stand out, not just technically, but in a way that actually stays with people?
Fabio C. · Lead DT · BIL
AI is fundamentally changing how we write code. How do you think it will reshape the way we teach development, especially the foundational skills that take years to internalize? When code becomes a commodity, what's left that still needs to be earned the hard way?
Fabio C. · Lead DT · BIL
You've helped thousands of developers find their way into Three.js and graphics programming. From where you stand, what's the single skill that truly separates a creative developer from a traditional one? and does that distinction become more or less important in the age of AI?
Fabio C. · Lead DT · BIL
Looking back at your journey, what was the single skill or mindset shift that gave you the biggest leap forward and what would you recommend to experienced developers who want to break into interactive 3D and creative development today?
Luca · Design Technologist · Brand Innovation Lab
AI is getting strong at generating assets, but still struggles with shaders, real-time 3D, and game logic: where do you see the fundamental limitation today, and do you think it will evolve into a true collaborator in low-level graphics workflows, or will the real value shift toward human-driven interaction design and creative direction? And despite these limitations, how are you personally using AI in your workflow today?
Luca · Design Technologist · Brand Innovation Lab
Your portfolio feels like a playable experience rather than a website: how deeply have game design principles and video games shaped the way you think about interaction?
Luca · Design Technologist · Brand Innovation Lab